![]() If the fire is not extinguished, eventually a pawn will become incapacitated and burn until death.Īt higher temperatures (above ~235C/455F/508K), flammable items, flooring, and pawns can spontaneously ignite, and an orange haze effect will appear in the room. Heat damage has no armor penetration and is therefore easily affected by heat resisting apparel like devilstrand. They will typically receive burns on several random body parts. While on fire, a pawn will receive 2 heat damage per second regardless of the flame size. Also note that pawns on fire can spread fire. The player can prioritize a different colonist to help put out the flames of their burning comrade. In their panic, pawns on fire will not attack and may uncontrollably run in to unsafe areas. Pawns will catch fire if on top of or adjacent to a burning item, hit by an attack from an incendiary weapon, or hit by a lightning strike.Ī pawn on fire will immediately enter a temporary "on fire" mental break, run around uncontrollably for several seconds, then slowly extinguish themselves or enter a body of water. When any fire has been burning on the map for a long enough time (How long?), it will start raining on the map, even if the fire is indoors. Strips of non-flammable flooring, typically concrete or stone tile with a minimum width of three tiles, can be built around colony perimeter walls and other important structures in advance of wildfires.įirefoam is a mid-game necessity for stopping fires, and at least one firefoam poppers should be installed in every room of value. The most important step in preventing your entire colony from burning to the ground is to build using non-flammable materials like stone or plasteel, especially walls.įirebreaks are also useful.
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